Return to Krondor Secret list by Jowgen

1. Common Knowledge

1.1 Bookmarks

	Unless you've never played RTK and/or have never read the game manual you should already know this.
	By pressing F5 you can instant-save your game and by pressing F6 you can go back to that instant-save.
	Pressing F5 again will overwrite the prior @Bookmark save-game with a new one.

1.2 Camera angles

	Press ] or [ to change the camera-angle, when possible.

1.3 Run

	Hold down Ctrl to make your characters run faster.


1.4 Infinite Mana and all Spells

	The only classic cheat in the game is just as well known as the Bookmark function. 
	You enable the cheat console by editing the RTKRONDOR file in you RTK folder.
	Change the line "Console=0" to "Console=1", save the change and the press ALT C in the game.
	Type "PYROMANIA", press ENTER and press ALT C again to make the console disappear.
	Your magicians can now cast every spell without Mana-cost (the casting might still fail though).

1.5 Skills

	Jazhara can invest points in Shield-skills but can't use a shield. Pointless.
	"Analyze" is the skill for assessing items.
	"Perception" and "Evaluate" are skills that determine how much you can tell about an opponent by right-click.


2. Easter Eggs, side-quests and In-game tricks


2.1 Whisperer
	
	In Chapter0, before you pick up the new Court-Mage at the Northgate, go to the Yeh-Bitten-Dog sector.
	Halfway up the street standing up on some stairs on the left you'll find "All-Night-Amy".
	Click on her and select "Ignore" for some experience, click on her again and select "Visit" to start.
	You'll meet the Whisperer, accept his help. Go to where you found Amy for a little battle.

	In Chapter1, right after you get you of Jail, go to the Well to be found in the Rainbow-Parrot sector.
	Bookmark (F5) and enter the room closest to the Well, it should be the one where you met the Whisperer.
	With a little Luck you'll meet the Whisperer again and he'll tell you something interesting about Garuth.
	If you don't, load the Bookmark (F6) and try entering the room again. Repeat until success.

	In Chapter5, if you've met the Whisperer twice, you'll run into an acquaintance while exploring the area.
.
	In Haldon-Head, once you identify the Whisperer's fianc, right-click on his gift and select "Use". 
	The Whisper's quest will be completed, you'll get some experience and some services made available.

	Also in Haldon-Head, you can find the Whisperer's grave-stone.

2.2 Chai

	Yusef is known for carrying the useless Chai recipe document.

	To get some background on this, select "Exit conversation" when you first talk to him. Pointless but fun.
	

2.3 Bar-Brawl.

	In Chapter1:	

	If you pick a fight with anyone in the Yeh-Bitten-Dog and that fight reaches the 4th round, it gets fun.

	For a certain captain to join the fight its best if you don't believe the scribe from the start.
	If you believe the scribe, but then believe the captain, the only way to fight the captain is as follows:

	First, finish the business with the Scribe then go back and talk to the captain again.

	Once you've exhausted all talk options with the captain he will again join the Bar-Brawl in the 4th round.


2.4 Midnight Adventures

	In Chapter2, don't go through the door but turn around to get back to the Rainbow-Parrot and the City.
	
	Go to the Seagate sector and down the alley across the street from Lim's Consignment store.
	You'll find a fun little fight and get an interesting Feist's Midkemia history lesson.

	While injured, go to the North-gate sector and find the Priest of Prandur and talk to him twice.
	The second time you come to him injured and offer to help, he'll send you on a little quest.
	You'll find what you're looking for, as well as a future acquaintance, in the Rich-Sector.
	Go back to the Priest to finish the side-quest. You won't get any experience-points out of this.

	Go to the Palace sector to find a future acquaintance standing across the palace. Talk twice for healing.

	Go to the Rich sector and enter the weapons shop there to have a hilarious chat with an old friend.
	(This chat doesn't usually trigger unless you've already progressed through the chapter a little.)

	Also in the Palace sector, go up to the fountain (as close as possible) and click on its top.
	If you're close enough and clicked right, a chest will open. Put 1 Gold in, leave the sector and return.
	You'll get some free experience-points. This Fountain of Youth trick works 5 times.

2.5 Have it both ways in Chapter 2

	To get the most experience, accept Rat-Tail-Jack's monster quest and complete it but don't tell him after.
	Once you get back to him, select Exit Conversation rather then destroyed monster eggs and walk past him.

	You will be attacked as if you'd never completed the quest and will get more experience this way.


2.5 Gerald

	In Chapter3, go to the Rich sector and find Geralds jewellery store. Enter, talk to him, do what he says.
	At the bottom of the ladder you'll find a map, go where it tells you to go.
	When you encounter the Mockers you can Wait and Follow them, it'll instantly take you where you want to go.

	If you kill at the first encounter, detour down to the left instead of going ahead to find a surprise.

	If you follow the map all the way and kill on every occasion you'll have to find your destination yourself.
	It's not where the map tells you it is, instead it's along the middle one of the three X-marked tunnels.
	You can't enter by yourself unless you kill all the Mockers first (and take their fakes) though.

	Once you get there, kill everything, open the chest, read the document and get back to Gerald.

2.6 Tom's death

	Old Tom will join your battle against the nighthawks in the 2nd or third round.
	Let him die to get a sad, well-written "dying-breath-message" scene. :'[


2.6 Mega Bar-Brawl

	In Chapter 3, to get the Ultimate Bar-Brawl experience once the plot leads you to Yeh-Bitten-Dog, do this:

	Talk to Pete, try to hire nighthawks, respond slyly, answer Problem Solving and then Press Further.

	You'll miss out on a cut-scene, might die and will still have to go find the chest in the basement this way.

	You'll also get the most possible experience and bloodshed.

	Make sure to visit Jorath after. 

2.7 Grey Talon battle

	In Chapter 4 you can get a "hidden" item, the "Armor-piercing longbow", which might be the best bow in game.
	"Requiring special training and great strength, this bow is effective against most armour."
	Just move one of your Archers to get them killed and loot their bodies DURING the fight.

	Selecting "attack the prisoner" might not make sense plot wise but it's a good fight and doesn't matter much.


2.8 Winged beast

	In Chapter 5 you can fight a two-headed winged creature if you get to the right area in time.
	The area you need to be in is the one where you're next to a single tree, there are two of them.
	One is right along the coast, the other is up on the far side.
	You have to get there in a certain amount of moves so it's usually best to do this before doing any side-quests.

2.9 Wayfarer

	At the wayfarer inn in Chapter 5 you'll find a real and a fake Alan.
	If you talk to the real one properly you'll get experience.
	If you talk to the fake one you can kill him and get experience.
	If you fall for the fake one you can fight him and his bandit-friends later on.
	If you fall for the fake one you usually won't be able to talk to the real one but it's possible with a trick.

	For this trick you have to go along the conversation as if you were falling for it.
	This means that you tell him where you're going, don't use the secret word and don't ask his identity.
	If you do it like this the conversation will just stop with fake Alan still in the wayfarer.
	Talk to real Allen like normal, the go back to talk to fake Alan and just select "Exit Conversation"
	This way you'll get the most possible experience.

	Also, you can't stop the fire no matter what you do.

2.10 Toth

	In chapter 5, find the Farmer Toth's farm north of the Wayfarer.

	For an easter egg visit the farm 4 times without ever talking to Toth, then talk to him and select the ninja option.
	Using the ] and [ keys you can then look at the team behind RTK. Click anywhere to exit.

	For the actual quest just talk to Toth. You can also get this quest from a dying guy in a clearing east of the farm.
	Your destination is up north. You can either battle head-on or try to let James sneak in (make sure it's night).	
	If you try to sneak James and he's discovered he'll be on his on for the first round, which makes it hard.
	
	If you sneak in successfully you'll get a fun congratulatory speech and a good fight with 3 opponents.

	If you attack head-on said fight will happen randomly (Bookmark before entering) and be with 4 opponents (+1 Mage).
	If you don't complete the quest properly you'll miss out on some experience but get a message at the chapter's end.

2.11 Reviving Goblins

	If you don't touch anything on Lane's clearing, some of the Goblins will be alive again when you come back later.

2.12 Goblins and Assassins

	In Haldon-Head there are two chance encounters that can happen when you're moving between areas.

	One is with a band of Goblins, the other is with some dead Izmali that carry a very interesting letter.

	A good way to trigger these encounters: when you first arrive Bookmark (F5) and go to a different part of the town.

	The witch hut and the cliffs usually work best. If you don't get the encounter load the bookmark (F6) and try again.

	Another good time to try and get one of these encounters is after talking to Nathan or visiting the Woodcutter shack.

	The key is the F5 and F6 over and over. You won't get the Izmali if you don't have an Order of Death on you.

2.13 Vampire Lord (VL) battle

	In early Chapter 7, when you investigate the scream in front of the Inn, you get the chance to fight a true immortal.
	When you exit the Inn and see the figure kneeling over the body move your cursor over it and keep clicking.
	
	For just an instant a talk-option will be available and it'll initiate the fight.

	The VL can not be killed by regular means and if you don't kill him within 4 rounds he'll just disappear.

	Solon's "Enthral the living" spell is the key but it won't work unless the VL is properly weakened before.

	My way of doing it:
 
	1. Deal MASSIVE physical damage (over 100) with James in a single move (tip: strong potion of striking)
	2. Cast behold the birthing sun with Jazhara
	3. Have Kendaric use a strong holy balm on him
	4. Have a high-level Solon cast "Enthral the living".

	This battle is sort of a glitch battle, winning is partially a matter of luck and the VL leaves an actual body.

	Its a fun challenge for the experienced player.

2.14 Glitch Graveyard

	Aside from the VL there are two other Glitch-Vampires you can fight. Go to the graveyard, bookmark and wait.
	
	After one minute of just standing there, unmoving, two Vampires will come out of the tomb.
	These are problematic because there is an invisible wall trapping them. 
	If they try to attack you attack them physically, the game will crash.

	To avoid the crash, hope that you get the first attack, then either kill them right away or use the birthing sun spell.

2.15 Reviving

	Kill Father Roland and everyone else to get the sad ending and a creepy reviving-zombie speech/battle. It's interesting.

2.15 Black Pearls

	The Black Pearl Necklace has a number of interesting effects in Chapter 9:

	If your characters are all wearing it, the Temple guard-monster won't attack you.
	Same goes for the wall skeleton snakes guarding the boss-battle room; they'll actually welcome you nicely!

	But if you wear Black Pearls in the Necromancer workshop you'll choke and be unable to use magic. Bad idea.

	Also in the workshop, don't forget to use the Sceptre of Karak to destroy the fake black pearl for extra experience.

2.16 Monster

	Enter the wrong symbol-combination at the tomb-door in Chapter 9 to trigger a trap door and a sewer-monster fight.

	Also in Chapter 9: Get the Alchemical Catalyst from the Necromancer Workshop to save the sewer-monster that can talk.

2.17 Pointless final-chapter battles

	There is no way to kill the Dragon-soul or Bear (without talking to him first).
	
	
3. Random facts and glitches


3.1 Rooms

	There are 6 different kinds of Rooms in Krondor. In each one you can find exactly 12 battles and 12 Chests/Packs.
	
	The contents of all Chests are determined at the start of the chapter. 
	
	The Battle Loot for a room is randomly determined with the first of the 12 battles, from then on its set for that room.

	There is one of the smallest rooms "hidden" towards the end of the Yeh-Bitten-Dog sector, across from the Well.
	You can't get in while standing right in front of it.
	You need to be standing in the centre of the "Well-square" and looking at it from an above camera-angle.
	Hover your cursor over the house on the left. It's tricky to find and there isn't much point in it but whatever...

	The kind of battles you get follow a pattern that changes slightly throughout the Chapters.
	The first 4 Battles will be in random order and can have a Beggar in Chapters 0, 1 and 2.
	In Chapter 3 the order is universal. You get more experience and better items then in previous Chapters.

3.2 Levels

	The highest possible Level for James is 18, for Jazhara and Kendaric its 15, for Solon its 13 (he levels slooooowly).
	It is impossible to get 999999 Experience points, it just stops at 999998.

3.3 Loops

	In Chapter 5 the Goblin Outpost Goblins will keep on reviving so long as the twins are still in the canyon.
	The temple-guarding monster in Chapter 9 will keep on attacking you everything you pass, unless you wear Black Pearls.
	
3.4 The standing dead

	Contrary to some myth, there is no way to turn Night-hawks into Black-Slayers. I checked.
	If you want to see Zombie-nighthawks, there is a graphics-glitch you can exploit though:
	
	For this glitch, give William a Bow, weaken a nighthawk, and then have William guard himself.
	If a nighthawk dies from the bow-guarding attack, he'll die while keeping his battle-stance. Its priceless.


3.5 Chat with the prince

	You can have a chat with Prince Arutha on several occasions, including right after the Orphanage burns in Chapter 1.

3.6 Spoilers

	James and Jazhara both die in the books and William never loves again after.

4. Expert Hacks

	The following hacks need to be applied with care as they can mess up the in-game mechanics if done wrong. Careful.

4.1 Infinite Money

	Take two identical, ideally expensive items that a shop doesn't have. (Ideal: Magic books) 
	Sell them to the shopkeeper, one at a time.
	Then buy them back, both at once.
	
	Each time you do this you'll have a few thousand gold more. Repeat as needed. Nothing happens when you get to a Million.

4.2 Regular Heirlooming

	If you start a new book but want the shops to have some items from an other book do this: 
	Load a save-game from the book where you want the items from, go back to the bookshelf and start a new book.
	The shops in the new book will have the same items as before. It's a pretty basic and pretty save hack.
	
4.3 Super Heirlooming

	This hack allows you to not only transfer items to a new book but your entire Characters, with gear, levels, everything.
	
	Needless to say that this is not the safest hack, especially if you take plot items back with you.

	This is how it works:

	Finish any Chapter while still having at least 1 undistributed Skill-point on at least 1 character.
	The skill point distribution-screen will pop up automatically. Now take out the RTK-CD (or ISO) and put in the other one.
	Exit the skill point distribution-screen. The game will ask you to put in the RTK disc 1/2.
	Click cancel and you will be taken back to the book-option screen. Go back to the bookshelf and start a new book.
	All your characters in this new book will start of with the same gear and level that the characters in the other book had.

	This glitch is fun to play with, allowing you to take all kinds of late-game items and super characters back with you.

	But again, be aware that it can f**k your s**t up.

4.4 The James' Field-Trip Hack

	Do you LOVE Jimmy the Hand?

	Are you SICK of those wimpy Mages, slowing your favourite Squire down all the time?

	Do you wish that you could play the game JUST-JAMES again, like in the good old Chapter 0 days?

	Well, worry no more!

	Introducing, a new amazing product by Jowgen, the creator of "The Ultimate All-Items Save-Game by Jowgen":

	The James' Field-Trip Hack!

	Just go to the Goblin Camp in Chapter 5 and send James in alone.

	Click and open the Krondor menu in the lower-left corner of your screen and select Party.

	Then let James rest for a few hours, so that he's fresh for his Field-Trip.

	When he wakes up, he'll be behind the waiting wimpy mages, able to turn around and run out of the canyon towards freedom!

	The map menu, which was supposed to be unavailable, will come up and James and will be able to leave the Goblin Camp!
	
	You can now go explore the beautiful Midkemia country side with James and James alone.

	Test how good your James really is by fighting battles that were mean to be fought by a team of 4.

	Level up your James at blinding speed as he gets 4 times the usual experience.

	[Legend has it that he who kills a 1000 Goblins by visiting the Goblin outpost enough will reach the highest level.]

	Just make sure to avoid the plot (talking to Toth, Lane or the flying monster) or it'll crash your game.

	Once you're done with your fieldtrip and want to get on with the story go back to the Goblin camp and continue as normal.


4.5 Jimmy the Magic Hand

	Are you tired of swordfighting?
	
	Don't you wish that James could just finish battles by casting spells by himself?

	Well, today is your lucky day!

	Introducing the newest Krondor-science discovery by Jowgen: Jimmy the Magic Hand

	There are a handful of magic items in the game that allow you to cast spells with them.
	According to their description they're not supposed to work for thieves but some of them do anyway!
	
	To create your own Magic Jimmy you will need:
	Amulet of fire (Fire-Rain): Massive damage to anyone in range. Especially good if you don't care if your team-mates survive.

	DragonStaff (Chaos Storm): Only the toughest can survive the first hit. Perfect to finish of lucky Fire-Rain survivors.

	Mace of Ishap (Call the Healing Wind): Perfect if Magic Jimmy needs a little heal after getting caught in the Rain himself.	

	Mage's Ring (Ride the lighting): A little Teleportation has never hurt anyone. (Magic boost effect doesn't work on Jimmy)

	Ring of Prandur's blessing: Wearing this turns a fire-rain into a fire tempest. A must have for every serious Magic Jimmy.

	And last but not least: Amulet of Domination (Enslave the Will): Have the enemy Demon play for your team.

	
	All of these items, and more, are included in the "The Ultimate All-Items Save-Game by Jowgen".

	*Disclaimer: James can not cast Lighting Strike, don't ask me why, it just doesn't work no matter what the item.


5. Items

	For a not perfect but rather extensive database of the items and their effects visit:
	http://thecommonroom.yuku.com/topic/1085/t/my-ultimate-items-database-hoping-it-ll-work.html

	A couple of items on that list do not actually exist and its also missing a few but its the best list out there.

	Hints: 	The Chainmail leggings of clumsiness for example give a strength boost just like the chainmail sleeves of strength.
		Combine them and the Viox chainmail shirt to give William truly inhuman strength that works well with Bows.	
